 |
Flesh Pool Scourer |
Evil |
Advanced |
Creature |
Maelstrom |
|
Colors: Matthew
Pencils: Jo Goodwin
|
0/0/3/5 |
0 |
8 Flesh |
Rare |
| Stealth
Maintenance Cost: 5 Flesh
Deploy: You gain an amount of Flesh Points equal to 5 * the number of Flesh Pool Scourers you control, target player loses that many Flesh Points (targeted player must have at least this number for this ability to be playable). 12 Uses. |
| |
 |
Flesh Spread |
Neutral |
Advanced |
Spell |
Alpha |
|
|
0/0/0/0 |
0 |
23 Flesh |
Scarce |
| Evenly distribute all of target player's Flesh Points to all other players (if there is a remainder, the targeted player may keep it). |
| Pass the Flesh. |
 |
Flying Fist |
Heroic |
|
Device |
Maelstrom |
|
Colors: Kieran Oats
Line Art: Rodrigo Luff
|
6/3/1/0 |
1 |
10 Flesh |
Common |
| |
| |
 |
Foresight |
Neutral |
Basic |
Spell |
Alpha |
|
Artist: Tubby Fleck
|
0/0/0/0 |
0 |
17 Flesh |
Scarce |
| For one full round of turns, look at each player's hand and choose a card that they must play (if they can afford it). This action is taken immediately after they finish Drawing. |
| |
 |
Forever Warrior |
Heroic |
Advanced |
Guard |
Alpha |
|
Artist: Robert Larsson
|
0/0/7/5 |
2 |
14 Flesh |
Uncommon |
| If this card is Destroyed or Killed, put it in your Barracks and shuffle your Barracks. |
| "I live to fight. I die to fight again." |
 |
Foxhole |
Neutral |
|
Shield |
Alpha |
|
Artist: Brandon Barfield
|
0/0/1/5 |
0 |
6 Flesh |
Common |
| |
| |
 |
Fuzzy Bunny |
Neutral |
Über |
Guard |
Alpha |
|
|
0/0/10/13 |
0 |
20 Flesh |
Rare |
| Disable for two rounds of turns: Destroy target Über Creature/Guard. |
| Fuzzy wuzzy was a bear, but I ate him! |
 |
Gatling Gun |
Neutral |
Advanced |
Device |
Maelstrom |
|
|
4/7/0/2 |
2 |
15 Flesh |
Uncommon |
| This card's User becomes Slow Moving. |
| |
 |
Gauss Rifle |
Neutral |
Über |
Device |
Alpha |
|
Artist: Jesse Robidas
|
4/10/4/0 |
2 |
9 Flesh |
Rare |
| Every time this card is used to deal damage (regardless of if any of this damage is taken by anything), remove a Charge counter from it. This card may not be used to deal damage if it has no Charge counters on it.
Deploy, N*15 Flesh: Put N Charge counters on this card. |
| |
 |
Glass Skeleton |
Evil |
Basic |
Creature |
Maelstrom |
|
Artist: Jason Cole
|
0/0/1/1 |
2 |
14 Flesh |
Uncommon |
| This card's User gains Stealth for as long as this card is Equipped to it.
If this card is in your Graveyard, you may pay 5 Flesh to Return it to play as a Device that is not Equipped to anything. |
| |
 |
Gleipnir |
Heroic |
|
Hex |
Alpha |
|
|
0/0/0/0 |
0 |
13 Flesh |
Rare |
| This card's Mark gets -0/-0/-0/-4 and does not have to be Withdrawn during your Withdraw phase.
Deploy this card's Mark: Target Creature/Guard is Disabled for as long as this card's Mark remains Deployed from the use of this ability. |
| In order to get the wolf Fenrir to accept the test of the fetter Gleipnir, Tyr had to put his hand in Fenrir's mouth. The bond held and Tyr lost his hand. |
 |
God Speed |
Neutral |
Basic |
Spell |
Alpha |
|
|
0/0/0/0 |
0 |
17 Flesh |
Scarce |
| Every player gets a Mage-Life bonus during every player's Maintenance phase. All Creatures have Double-Strike and all Guards can Sprint. Until your upcoming Maintenance Phase.
This Spell's effects remain until the same phase it was Created on on its Creator's next turn. |
| |
 |
Golden City - Cultist |
Evil |
Basic |
Creature |
Alpha |
|
Artist: Tim Goernert
|
0/0/2/2 |
2 |
6 Flesh |
Common |
| Deploy: All Golden City - Qujul(s) in play get +0/+0/+1/+2 until end of turn. |
| To exist is to serve. |
 |
Golden City - King Tarahk |
Heroic |
Advanced |
Creature |
Alpha |
|
Artist: Tim Goernert
|
0/0/3/2 |
2 |
12 Flesh |
Rare |
| Deploy: Gain control of up to 2 Basic Creatures/Guards not Engaged in Battle with this card's owner's cards, until end of turn. |
| "His will is a force of nature." - Prince Calia |
 |
Golden City - Najeva |
Heroic |
Basic |
Creature |
Alpha |
|
Artist: Tim Goernert
|
0/0/2/2 |
2 |
5 Flesh |
Common |
| If a Golden City - Qujul under your control is Deployed, Najeva becomes an Evil Advanced Creature and gets +0/+0/+4/+4, all Golden City - Qujul(s) under your control are no longer Deployed. |
| She walks among them, quietly. |
 |
Golden City - Prince Calia |
Heroic |
Advanced |
Creature |
Alpha |
|
Artist: Tim Goernert
|
0/0/3/5 |
2 |
19 Flesh |
Rare |
| Deploy, 15 Flesh: Place the next Golden City card from your Barracks into your hand. Shuffle your Barracks. 3 Uses. |
| "Let my brother parade himself. I will carry the burden of rule during our father's infirmity." |
 |
Golden City - Prince Cenove |
Heroic |
Advanced |
Creature |
Alpha |
|
Artist: Tim Goernert
|
0/0/4/4 |
2 |
8 Flesh |
Uncommon |
| 4 Flesh: Prince Cenove gets +0/+0/+2/+2 until end of turn. 3 Uses per turn. |
| "He has the physique of his father and the brain of... he has his father's physique." - Queen Daji |
 |
Golden City - Queen Daji |
Heroic |
Basic |
Guard |
Alpha |
|
Artist: Tim Goernert
|
0/0/6/5 |
2 |
12 Flesh |
Uncommon |
| |
| "After all the wars, all the slaves, all the work, we have a shining monument to a dying king." - Queen Daji |
 |
Golden City - Qujul |
Evil |
Advanced |
Creature |
Alpha |
|
Artist: Tim Goernert
|
0/0/5/2 |
2 |
10 Flesh |
Rare |
| Deploy: Target Creature's/Guard's abilities require 5 less Flesh to Use. Can only be used once per target. No one card may be the target of more than one Qujul. |
| "They take your life to brighten their city. I give you enlightment." - Qujul |
 |
Golden City - Qujul's Amulet |
Evil |
|
Device |
Alpha |
|
Artist: Tim Goernert
|
0/0/0/3 |
0 |
9 Flesh |
Uncommon |
| (Specific Creature/Guard Device)
Deploy: Target Heroic Basic Creature/Guard gains a +0/+0/+1/+2 token and comes under this card's User's owner's control, can only target Creature/Guard you do not control. |
| |