Angelic Wings
Artist: Aaron Nickulas
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Shockwave (FP) Neutral   Spell Maelstrom-FP
0/0/0/0 0 10 Flesh Rare
Destroy target attacking Basic or Advanced Creature/Guard, deal the Destroyed Creature's/Guard's defense, in damage, to all other attacking cards.
 
Shuriken Heroic Basic Device Maelstrom
2/4/3/0 1 10 Flesh Common
 
 
Siege Engine Neutral   Device Maelstrom
Colors: Kieran Oats    Line Art: Tom Sales    0/0/12/8 6 14 Flesh Uncommon
(Sharable Device)
 
Skeletal Wall Evil   Spell Maelstrom
Artist: Dan Prado    0/0/0/0 0 0 Flesh Rare
In addition to this card's Creation Cost, pay the Creation Cost of any number of target Creatures/Guard you control. The targeted card(s) are Removed. This card becomes an Evil Shield with all three attacks equal to 0 and Defense equal to the sum of all of the removed card's Defenses. Put 8 Stability counters on this card, during each of your Maintenance Phases remove a Stability counter from it, if you cannot, Destroy it.
Made from 100% semi-natural creatures.
Skinless Cat Neutral Basic Creature Maelstrom
Artist: Tubby Fleck    0/0/2/3 0 6 Flesh Uncommon
Deploy, put a -0/-0/-0/-1 counter on this card: Add 15 Flesh to your Flesh Pool.
In one of the Devil's attempts to create his own men he made the cat. At first it had no skin, but Saint Peter took pity on it and gave it its fur coat. The cat cannot help its beastly nature, and aids witches by stealing the breath from infants.
Snare Neutral   Device Alpha
Artist: Allison Theus (BeastOfOblivion)    0/0/0/1 2 15 Flesh Rare
7 Flesh: This card's User's opponent cannot change Range on its next Move. 1 Use per Battle.
 
Sniper Rifle Neutral Advanced Device Alpha
Artist: Chris Malidore    5/0/0/1 2 12 Flesh Common
This card's User gains Stealth.
 
Sniper Scope Neutral   Hex Maelstrom
0/0/0/0 0 10 Flesh Rare
When this card's Mark deals combat damage at Long or Medium Range, this card's Mark's owner may choose one of the following actions: 1) The hit Creature/Guard gains a -0/-0/-0/-1 token, and becomes Slow Moving until end of turn. 2) The hit Creature/Guard Drops one non-trinket non-Sharable Device of your choice.
 
Soul Wall Evil Basic Shield Maelstrom
Artist: Lauri Ahonen    0/0/0/7 0 12 Flesh Rare
This card cannot Shield Heroic Creatures/Guards. All Heroic Creatures/Guards get -0/-0/-0/-2 while Engaged in Battle with this card's User.
 
Soul Wall (FP) Neutral Basic Shield Maelstrom-FP
0/0/0/7 0 12 Flesh Rare
All Heroic Creatures/Guards get -0/-0/-0/-2 while Engaged in Battle with this card. Cannot Shield Heroic Creatures/Guards.
 
Spiky Blue Hedgehog Heroic Advanced Creature Maelstrom
Artist: Tubby Fleck    0/1/3/5 2 15 Flesh Rare
Double-Strike, Sprinter, Stealth 5 Flesh: Move this card one Range in any direction. 4 Uses total, no more than 2 per turn.
 
Spiky Blue Hedgehog (FP) Heroic Advanced Creature Maelstrom-FP
0/1/3/5 2 15 Flesh Rare
Double-Strike, Stealth May begin Combat at Medium Range. 5 Flesh: May begin upcoming Combat at Close Range. 4 Uses.
 
Spoiled Flesh Evil   Spell Maelstrom
0/0/0/0 0 16 Flesh Uncommon
Until end of turn, target Player must pay twice as much Flesh as usual to anything that requires the use of Flesh.
 
Stare of Medusa Evil   Spell Maelstrom
Artist: Sarah Pate    0/0/0/0 0 8 Flesh Rare
Disable target Creature/Guard, OR break target Spell or Spell Effect. Both forms of this ability may permeate Shields.
 
Starved Vampire Evil Basic Creature Maelstrom
Colors: Kieran Oats    Line Art: Rob Sales    0/3/7/5 0 8 Flesh Rare
Maintenance Cost: Destroy a Creature/Guard you control, this card gains 2 Blood counters if you do this. Blood Counter (2), Sprinter If this card is Destroyed and has at least 5 Blood counters on it, or Killed and has at least 7 Blood counters on it, you may Remove all Blood counters from this card to put it back into play Deployed.
 
Starved Vampire (FP) Evil Basic Creature Maelstrom-FP
0/3/7/5 0 8 Flesh Rare
Maintenance Cost: Destroy a Creature/Guard you control (and put 2 Blood Counters on this card). Blood Counter (2) This card may begin Combat at Close Range. If this card is Destroyed and has at least 5 Blood Counters on it, you may remove all Blood Counters from it to put it back into play Deployed.
 
Stem Cell Research Neutral   Quest Maelstrom
0/0/0/0 0 0 Flesh Rare
Remove 3 Stem Cell counters from this card: Heal (30) target Creature/Guard, that card also gains a +0/+0/+0/+5 token, and has all Infection/Virus tokens removed from it. Every time you Create a Creature/Guard, or put into play a token that counts as a Creature/Guard, you may instead Destroy that card/token to put a Stem Cell counter on this card. If the Creature/Guard Destroyed in this way is a non-token one, put a second Stem Cell counter on this card.
 
Stultify Evil   Hex Alpha
0/0/0/0 0 6 Flesh Rare
This card's Mark gets -2 Dexterity. Any given Creature/Guard can only have one Stultify Hexing it at any given time.
 
Succubus Neutral Advanced Creature Alpha
0/0/0/0 0 0 Flesh Rare
5 Soul/Blood counters: Enable/Withdraw up to three target Disabled, or one target Deployed, Creature(s)/Guard(s). Deploy: Deploy one of your own Creatures/Guards, this card gains N Soul counters. Where N is 2, 3 or 4 for a Basic, Advanced or Über Creature/Guard targeted this way, respectively.
 
Sunrise Heroic   Spell Alpha
Artist: Brandon Barfield    0/0/0/0 0 7 Flesh Uncommon
All 'Were' creatures are reduced to 0/0/1/1 creatures with no abilities until end of turn. Disable all Vampires for one round of turns.
 
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