Huntress
Artist: Tubby Fleck
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Apocalypse Cow Evil Über Creature Maelstrom
Artist: Tubby Fleck    1/2/4/7 0 24 Flesh Scarce
Maintenance Cost -- 1 Mage Life. Deploy, 4 Flesh, Remove -- Destroy all Creatures/Guards, then all Devices, then all Shields. All Mages lose 2 Life.
Yeah? Wanna tip me over? Come on, farm boy!
Apple Yabisi Heroic Basic Guard Maelstrom
Artist: Tom Sales    0/1/2/5 1 17 Flesh Uncommon
Slow Moving Gains 1 Armor for every other type of Yabisi in play. Deploy -- Heal(6) target Creature/Guard.
 
Apple Yabisi (FP) Heroic Basic Guard Maelstrom-FP
Artist: Tom Sales    0/0/3/15 1 17 Flesh Uncommon
Slow-Moving Deploy: Restore target Creature/Guard. Meldable Cards: Any Yabisi.
 
Archangel Heroic Basic Guard Maelstrom
Artist: Christian MacNevin    0/0/2/5 2 7 Flesh Rare
All Heroic Creatures/Guards you control get +2 Armor. All Neutral Creatures/Guards you control get +1 Armor.
Unto thee I give my blessings.
Armageddon Beast Evil Über Creature Maelstrom
Colors: Matthew    Pencils: Ian Clement    0/1/7/5 2 20 Flesh Rare
Maintenance Cost -- 1 Mage Life. Unaffected by Neutral cards, including damage.
 
Armageddon Knight Heroic Über Creature Maelstrom
Colors: Kieran Oats    Pencils: Ian Clement    0/1/5/7 2 20 Flesh Unique
Maintenance Cost -- 1 Mage Life. Unaffected by Evil cards, including damage.
 
Armageddon Warrior Neutral Über Creature Maelstrom
Artist: Kieran Oats    0/1/6/6 2 20 Flesh Unique
Maintenance Cost -- 1 Mage Life. Unaffected by Heroic cards, including damage.
 
Assist Heroic Basic Spell Alpha
0/0/0/0 0 10 Flesh Uncommon
Give control of any target Creature/Guard/Shield/Device you control to target Player. During any of that player's Maintenance Phases, they may choose to give control of the card they gained control of in this way back to you. 2 Uses.
 
Astral Travel Neutral Advanced Spell Maelstrom
Artist: Christian MacNevin    0/0/0/0 0 17 Flesh Scarce
Look through target player's Armory, do not reveal any of the cards to anyone else, shuffle it afterward.
 
Astral Travel (FP) Neutral   Hex Maelstrom-FP
Artist: Christian MacNevin    0/0/0/0 0 17 Flesh Scarce
15 Flesh, Deploy this Hex's Victim: Look through target player's Armory, shuffle it afterward.
 
Auto-Aim Neutral   Hex Alpha
0/0/0/0 0 5 Flesh Uncommon
This card's Mark's Long and Medium Range combat damage are both increased by 2 (be it Device-based or innate).
 
Backfire Heroic Advanced Spell Alpha
Artist: Jason Ludwig    0/0/0/0 0 9 Flesh Unique
For every Creature/Guard played during target player's upcoming turn, their Mage takes damage equal to each Creature's/Guard's most powerful innate attack, at the time it is played. 2 Uses.
 
Bagpipes Neutral   Device Alpha
Artist: Sarah Pate    0/0/0/0 2 9 Flesh Rare
(Complex Device) Deploy: Target Creature/Guard that is not currently Engaged in Battle cannot use abilities and its Defense is lowered to 1, until end of turn.
 
Bamboo Wall Heroic Basic Shield Maelstrom
Artist: Brandon Barfield    0/0/0/7 0 11 Flesh Common
Gets Destroyed -- Deal 2+N damage to the attacker, where N is the amount of damage most recently dealt to this card.
 
Bane Evil Über Creature Maelstrom
Colors: Kieran Oats    Line Art: Allison Theus (BeastOfOblivion)    0/0/4/3 0 20 Flesh Rare
Deploy -- All Creatures/Guards in target player's hand are Destroyed. After the first use of this ability, it gains an additional cost of 4 Flesh.
 
Basilisk Evil Advanced Creature Alpha
Artist: Robert Larsson    0/5/6/6 0 18 Flesh Uncommon
3 Flesh: This card may Retreat while Engaged in Battle without suffering a free hit penalty.
 
Battering Ram Neutral Basic Device Maelstrom
Colors: Kieran Oats    Line Art: Rodrigo Luff    0/0/7/-1 4 15 Flesh Rare
(Sharable Device) May only deal damage to Shields and Über/Slow Moving Creatures/Guards.
 
Battle Axe Evil Basic Device Maelstrom
Artist: Gary Wong    0/0/2/2 2 9 Flesh Common
 
 
Battle Axe (FP) Evil Basic Device Maelstrom-FP
Artist: Gary Wong    0/0/4/2 1 9 Flesh Common
 
 
Battle Ebb Neutral Über Spell Alpha
Artist: Nami    Artist: Jason Ludwig    0/0/0/0 0 17 Flesh Uncommon
All defenidng OR attacking Creatures/Guards/Shields lose half of their Defense (rounded up) until end of turn.
 
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