 |
Dash |
Neutral |
Basic |
Spell |
Maelstrom |
|
Artist: Allison Theus (BeastOfOblivion)
|
0/0/0/0 |
0 |
3 Flesh |
Common |
| Mark becomes a Sprinter until it Kills or is Killed. Upon either event, this card returns to its controller's hand. |
| |
 |
Dash (FP) |
Neutral |
|
Spell |
Maelstrom-FP |
|
|
0/0/0/0 |
0 |
3 Flesh |
Rare |
| Target Creature/Guard may begin its next Battle at any Range. 2 Uses. |
| |
 |
Demon Eyes |
Evil |
|
Hex |
Alpha |
|
|
0/0/0/0 |
0 |
15 Flesh |
Rare |
| When Engaging in Battle, this card's Mark's opponent loses Double-Strike and Drops one non-Trinket non-Sharable Device of your choice. Mechanical cards are unaffected by this ability. |
| |
 |
Demon Familiar |
Evil |
Advanced |
Guard |
Maelstrom |
|
Artist: Matthew
|
0/0/3/3 |
2 |
12 Flesh |
Uncommon |
| Dies: Take control of the Creature/Guard Killing this card. If that Creature/Guard is Über, Remove it instead of gaining control of it. This ability permeates Shields. |
| |
 |
Demon Familiar (FP) |
Evil |
Advanced |
Guard |
Maelstrom-FP |
|
|
0/0/5/7 |
2 |
12 Flesh |
Uncommon |
| Destroy this card: Gain control of target Basic or Advanced Creature/Guard. |
| |
 |
Demon Master |
Evil |
Über |
Guard |
Maelstrom |
|
Artist: Matthew
|
0/2/4/6 |
2 |
31 Flesh |
Rare |
| Deploy, 1 Flesh -- Destroy target Ethereal Creature/Guard. After the first use of this ability, its cost increases by 1 Flesh.
Destroy -- All friendly Evil Creatures/Guards gain 1 +0/+0/+2/+3 token each. |
| |
 |
Demon Master (FP) |
Evil |
Über |
Guard |
Maelstrom-FP |
|
|
0/2/5/10 |
2 |
20 Flesh |
Rare |
| Deploy: Destroy target Ethereal Creature/Guard.
Destroy this card: All Evil Creatures/Guards under your control gain a +0/+0/+3/+5 token. |
| |
 |
Demon Sentinel |
Evil |
Advanced |
Guard |
Maelstrom |
|
Artist: Matthew
|
0/0/3/2 |
2 |
12 Flesh |
Rare |
| Destroy -- Target Evil Creature/Guard gains a +0/+0/+3/+0 token. |
| Make it hurt. |
 |
Demon Sentinel (FP) |
Evil |
Basic |
Guard |
Maelstrom-FP |
|
|
0/0/2/5 |
2 |
12 Flesh |
Rare |
| Destroy Demon Sentinel: Target Evil Creature/Guard gains a +0/+0/+7/+0 token. |
| Make it hurt. |
 |
Demon Spore |
Evil |
Basic |
Creature |
Maelstrom |
|
Artist: Matthew
|
0/0/1/1 |
1 |
4 Flesh |
Common |
| |
| |
 |
Demon Spore (FP) |
Evil |
Basic |
Creature |
Maelstrom-FP |
|
|
0/0/2/1 |
1 |
4 Flesh |
Common |
| |
| |
 |
Demonic Words |
Evil |
Advanced |
Spell |
Maelstrom |
|
Artist: Lauri Ahonen
|
0/0/0/0 |
0 |
15 Flesh |
Rare |
| All Evil Creatures/Guards get +1/+1/+2/+1 until your next Maintenance Phase. |
| |
 |
Demonic Words (FP) |
Evil |
|
Spell |
Maelstrom-FP |
|
|
0/0/0/0 |
0 |
15 Flesh |
Rare |
| All Evil Creatures/Guards get +1/+1/+2/+1, all Heroic Creatures/Guards get -2/-2/-1/-2, until your next Maintenance Phase. |
| |
 |
Desperate Alliance |
Neutral |
Basic |
Spell |
Alpha |
|
|
0/0/0/0 |
0 |
20 Flesh |
Rare |
| Target Creature/Guard comes under your control until end of turn. One Creature/Guard of your choice that you control comes under the targeted Creature's/Guard's ex-controller's control until end of turn. |
| |
 |
Desperation |
Evil |
Über |
Spell |
Alpha |
|
Artist: Dan Prado
Line Art: TGK!
|
0/0/0/0 |
0 |
40 Flesh |
Uncommon |
| N Flesh: If target player uses at least half of their Flesh Points this turn, deal N Damage to that player's Mage. N cannot be a number greater than half that Mage's current Life (rounded down). This ability may be used retrospectively. |
| |
 |
Detection Shield |
Neutral |
|
Shield |
Alpha |
|
|
0/0/2/10 |
0 |
15 Flesh |
Rare |
| Anytime this Shield's User Engages in Battle, its opponent loses Stealth until end of turn.
10 Flesh: All attackers lose Stealth until end of turn. |
| |
 |
Deux Han'i Assailant |
Evil |
Basic |
Creature |
Alpha |
|
|
2/4/3/2 |
2 |
16 Flesh |
Common |
| Soul Counter (2)
Destory an Evil or Ethereal Guard you control: Target Shield/Device gains a +1!/+1!/+1!/-2 counter and gains a Maintenance Cost of N+2 Flesh. Where N was the previous Maintenance Cost. |
| |
 |
Deux Han'i Champion |
Evil |
Über |
Guard |
Alpha |
|
|
8/6/5/18 |
3 |
27 Flesh |
Unique |
| Maintenance Cost: Control of at least 7 non-token Evil Creatures/Guards.
Destroy a non-token Evil Creature/Guard you control, reduce your Mage's Life by 6: Return an Evil Creature/Guard from your graveyard to your hand. |
| |
 |
Deux Han'i Convoy |
Evil |
Advanced |
Guard |
Alpha |
|
|
2/1/1/4 |
2 |
17 Flesh |
Uncommon |
| Maintenance Cost: Destroy one Creature/Guard you control with a Deux Han'i Minion token on it (this cost must only be paid once per turn, not once per Deux Han'i Convoy you control per turn). Add a +2/+1/+1/+0 token to this card.
16 Flesh: Select a Basic Creature from your Barracks or Graveyard to put into play with a Deux Han'i Minion token on it. 1 Use per turn.
As long as this card is in play and Enabled, any Creature/Guard with a Deux Han'i Minion token on it loses all of its active and passive abilities and gains +1!/+1!/+1!/+1 |
| |
 |
Deux Han'i Death Pact |
Evil |
Basic |
Spell |
Alpha |
|
|
0/0/0/0 |
0 |
14 Flesh |
Scarce |
| Put 2 +1/+1/+1/+1 tokens on any Evil Creature/Guard you control for every Evil Creature/Guard that is in any player's graveyard at the end of this turn that was not immediately before this Spell was Created. |
| Note; Use some Convoys to bring the Demons back nearly for free, then use Incubus/Ice Fiend to Disable the Convoys so the Demons have their abilities back, Create this, then use your Demons. Scary. |