MechaClown's Car
Artist: Tubby Fleck
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Dash Neutral Basic Spell Maelstrom
Artist: Allison Theus (BeastOfOblivion)    0/0/0/0 0 3 Flesh Common
Mark becomes a Sprinter until it Kills or is Killed. Upon either event, this card returns to its controller's hand.
 
Dash (FP) Neutral   Spell Maelstrom-FP
0/0/0/0 0 3 Flesh Rare
Target Creature/Guard may begin its next Battle at any Range. 2 Uses.
 
Demon Eyes Evil   Hex Alpha
0/0/0/0 0 15 Flesh Rare
When Engaging in Battle, this card's Mark's opponent loses Double-Strike and Drops one non-Trinket non-Sharable Device of your choice. Mechanical cards are unaffected by this ability.
 
Demon Familiar Evil Advanced Guard Maelstrom
Artist: Matthew    0/0/3/3 2 12 Flesh Uncommon
Dies: Take control of the Creature/Guard Killing this card. If that Creature/Guard is Über, Remove it instead of gaining control of it. This ability permeates Shields.
 
Demon Familiar (FP) Evil Advanced Guard Maelstrom-FP
0/0/5/7 2 12 Flesh Uncommon
Destroy this card: Gain control of target Basic or Advanced Creature/Guard.
 
Demon Master Evil Über Guard Maelstrom
Artist: Matthew    0/2/4/6 2 31 Flesh Rare
Deploy, 1 Flesh -- Destroy target Ethereal Creature/Guard. After the first use of this ability, its cost increases by 1 Flesh. Destroy -- All friendly Evil Creatures/Guards gain 1 +0/+0/+2/+3 token each.
 
Demon Master (FP) Evil Über Guard Maelstrom-FP
0/2/5/10 2 20 Flesh Rare
Deploy: Destroy target Ethereal Creature/Guard. Destroy this card: All Evil Creatures/Guards under your control gain a +0/+0/+3/+5 token.
 
Demon Sentinel Evil Advanced Guard Maelstrom
Artist: Matthew    0/0/3/2 2 12 Flesh Rare
Destroy -- Target Evil Creature/Guard gains a +0/+0/+3/+0 token.
Make it hurt.
Demon Sentinel (FP) Evil Basic Guard Maelstrom-FP
0/0/2/5 2 12 Flesh Rare
Destroy Demon Sentinel: Target Evil Creature/Guard gains a +0/+0/+7/+0 token.
Make it hurt.
Demon Spore Evil Basic Creature Maelstrom
Artist: Matthew    0/0/1/1 1 4 Flesh Common
 
 
Demon Spore (FP) Evil Basic Creature Maelstrom-FP
0/0/2/1 1 4 Flesh Common
 
 
Demonic Words Evil Advanced Spell Maelstrom
Artist: Lauri Ahonen    0/0/0/0 0 15 Flesh Rare
All Evil Creatures/Guards get +1/+1/+2/+1 until your next Maintenance Phase.
 
Demonic Words (FP) Evil   Spell Maelstrom-FP
0/0/0/0 0 15 Flesh Rare
All Evil Creatures/Guards get +1/+1/+2/+1, all Heroic Creatures/Guards get -2/-2/-1/-2, until your next Maintenance Phase.
 
Desperate Alliance Neutral Basic Spell Alpha
0/0/0/0 0 20 Flesh Rare
Target Creature/Guard comes under your control until end of turn. One Creature/Guard of your choice that you control comes under the targeted Creature's/Guard's ex-controller's control until end of turn.
 
Desperation Evil Über Spell Alpha
Artist: Dan Prado    Line Art: TGK!    0/0/0/0 0 40 Flesh Uncommon
N Flesh: If target player uses at least half of their Flesh Points this turn, deal N Damage to that player's Mage. N cannot be a number greater than half that Mage's current Life (rounded down). This ability may be used retrospectively.
 
Detection Shield Neutral   Shield Alpha
0/0/2/10 0 15 Flesh Rare
Anytime this Shield's User Engages in Battle, its opponent loses Stealth until end of turn. 10 Flesh: All attackers lose Stealth until end of turn.
 
Deux Han'i Assailant Evil Basic Creature Alpha
2/4/3/2 2 16 Flesh Common
Soul Counter (2) Destory an Evil or Ethereal Guard you control: Target Shield/Device gains a +1!/+1!/+1!/-2 counter and gains a Maintenance Cost of N+2 Flesh. Where N was the previous Maintenance Cost.
 
Deux Han'i Champion Evil Über Guard Alpha
8/6/5/18 3 27 Flesh Unique
Maintenance Cost: Control of at least 7 non-token Evil Creatures/Guards. Destroy a non-token Evil Creature/Guard you control, reduce your Mage's Life by 6: Return an Evil Creature/Guard from your graveyard to your hand.
 
Deux Han'i Convoy Evil Advanced Guard Alpha
2/1/1/4 2 17 Flesh Uncommon
Maintenance Cost: Destroy one Creature/Guard you control with a Deux Han'i Minion token on it (this cost must only be paid once per turn, not once per Deux Han'i Convoy you control per turn). Add a +2/+1/+1/+0 token to this card. 16 Flesh: Select a Basic Creature from your Barracks or Graveyard to put into play with a Deux Han'i Minion token on it. 1 Use per turn. As long as this card is in play and Enabled, any Creature/Guard with a Deux Han'i Minion token on it loses all of its active and passive abilities and gains +1!/+1!/+1!/+1
 
Deux Han'i Death Pact Evil Basic Spell Alpha
0/0/0/0 0 14 Flesh Scarce
Put 2 +1/+1/+1/+1 tokens on any Evil Creature/Guard you control for every Evil Creature/Guard that is in any player's graveyard at the end of this turn that was not immediately before this Spell was Created.
Note; Use some Convoys to bring the Demons back nearly for free, then use Incubus/Ice Fiend to Disable the Convoys so the Demons have their abilities back, Create this, then use your Demons. Scary.
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